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Post by scapegoatste on Mar 8, 2017 7:43:08 GMT
So I used to be a Cygnar player, then I sold up and moved away about 2 years ago to focus on my mercs. Was left with very few models. So obviously I decided to buy back in to the Swans. They got me into the game back in Mark 1 (Gunmages are so cool in the fluff). So this will a very basic battle report log of my trials and tribulations in swans Models I own: WarcastersHaley1 (newest resculpt) - Assembled Haley2 - Assembled Haley3 - Assembled Stryker1 - Painted WarjacksAce - Assembled 2x Charger - Painted Charger - Assembled 2x Firefly - Assembled Gallant - Painted 2x Grenadiers - Assembled 2x Ironclad - Painted Stormclad - Painted UnitsBlack 13th (newest resculpt) - Assembled Min Mechaniks - Assembled 2x Rangers - Painted 2x Max Storm Lances - Assembled Max Trencher Infantry - Painted Trencher Infantry CA - Painted 3x Trencher Infantry WAs - Painted Solos2x Arcane tempest Riflemen - Assembled Archduke Runewood - Assembled Arlan Strangeways - Assembled Harlen Versh - Painted Journeyman Warcaster - Painted Laddermore - Assembled Reinholdt - Painted Rhupert Carvolo - Painted Squire - Painted
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Post by scapegoatste on Mar 8, 2017 7:43:29 GMT
WIN/LOSS Record
Haley1 - Haley2 - Haley3 - 2 Wins/0 Losses - 100% Win Record Stryker1 -
Update Log
11/03/17 - Game 1 added Haley3 vs Terminus
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Post by scapegoatste on Mar 8, 2017 13:01:29 GMT
I have a game tonight vs a friend and am testing out this list for the second time:
Haley3 - Gallant - Thorn - Grenadier - Reinholdt Journeyman - Grenadier Rhupert Carvolo Harlan Versh Max Storm Lances Max Trencher Infantry
Played it last week into Butcher3, 4 jacks, gun carriage, WGI in theme. Found it difficult to kill the armour but between Thorn and the 3 amigos managed to control him until he clocked out whilst trying to assassinate. The list struggled to crack armour so I may change it up after a few more games perhaps to drop Trenchers to a min unit and take Gorman or Hutchuk to help with armour.
Any thoughts or opinions appreciated
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Post by scapegoatste on Mar 11, 2017 17:37:40 GMT
So my 2nd game with Haley3 and I forgot to take photos...I was trying to play with a clock and trying to get used to playing her and in my excitement forgot the photos. I'll try to remember for the future. Also worth pointing out I'm in the middle of painting my models so the photos would have been full of undercoated models on my side which would look lame.
GAME 1 - Cryx (Terminus) vs Cygnar (Haley3) - Entrenched - 75pts
Terminus - Madelyn - Erebus - Seether - Seether Max Revnant Crew Max Bane Warriors Max Mechanithralls Necrosurgeon & Stitch Thralls Rengrave Darragh Wraithe Soul Trapper Fuel Cache
Haley3 - Gallant - Thorn - Grenadier - Reinholdt Journeyman - Grenadier Rhupert Carvolo Harlan Versh Max Storm Lances Max Trencher Infantry Armoury
I lose the roll and my opponent chooses to go first. Scenery wise we have a forest between the 2 zones, a building close to the edge of his own zone funneling him. Some rough terrain just in front of my zone and a wall plus rubble on the other side hindering my opponent. On my side of his zone is a hedge and a Trench.
Cryx Turn 1
Terminus puts Malediction up on himself and walks towards his own zone. The Revnant crew, Rengrave and 1 Seether join him whilst everything else runs towards my zone. He uses about 3 minutes of his clock/
Cygnar Turn 1
Haley walks up and puts Tactical Supremacy on the Trenchers, brings out her relatives and puts up temporal distortion. The Trenchers walk up, cloud and shuffle back creating a long line. The Stormlances flank out to the right threatening the McThralls and Bane Warriors thanks to Rhupert helping them through the terrain. Thorn and Gallant back around some of my models and head towards the opponents zone to head off Terminus. One Grenadier heads to the left of the forest the other to the right each basing 2 Trenchers. I use almost 10 minutes of my clock! Haley3 takes a lot of thinking about...SO MANY OPTIONS!
Cryx Turn 2
Some McThralls run to jam on my right whilst the bane Warriors hold back. Terminus, Erebus and 1 Seether hang around ion their friendly zone and the Revnant crew push forward to the other side. Again my opponent uses very little time. and passes to me.
Cygnar Turn 2
The Grenadiers wind up and the 1 on the left guns down 6 Revnant crew between his 3 shots. A couple tough due to Terminus field. The Grenadier on the right shoots down a couple of McThralls but mostly just those that would screw up my electro leaps from the Stormlances. Harlen rolls 3 shots and shoots down another 2 Revnant Crew and forces Rengrave to 1 wound. The Stormlances go and finish off the McThralls with their guns as well as killing 2 of the stitch thralls before backing out of range of the Bane Warriors. Thorn and Gallant position better for next turn. Haley future puts out a couple of Ghost walks and Haley post throws an ineffectual chain blast missing the Bane Warriors. The Trenchers walk forward cloud wall and retreat. Cryx score 1 in their zone.
Cryx Turn 3
Terminus, Seether and Erebus move to threaten out of his own zone and eyes up whether or not he should try to spray Haley3 but decides against it. A few bane Warriors charge my objective or run to contest my friendly zone (not that Haley was risking stepping inside of it), the objective is left with 5 boxes. Again a very quick turn for my opponent, he scores another point off his own zone taking him to 2.
Cygnar Turn 3
FEAT time! Haley3 activates, FEATs and shoots a Revnant crew. She then puts Tactical Supremacy on her own unit casts Temporal Flux, she casts Domination through Thorn on the Seether and smacks the objective. Haley past slams Terminus over Rengrave and Madelyn killing them both and smacking into his own objective. She manages to crank damage and put a decent amount into Terminus himself. Haley future then shoots down the last few Revnant crew. The left Grenadier throws some damage into the Seether, the right one advances and gets counter charged by the other Seether, its charge missing the Grenadier. The Grenadier then smacks the Seether and boosts damage several times thanks to his 3 focus leaving it hurting. The Stomrlances charge killing 3 Bane Warriors and the Seether on the right. The Trenchers activate and charge killing some of the Bane Warriors as well as putting some damage into the Dominated Seether. Gallant then charges the Seether and almost wrecks it leaving it with its movement and little other systems. I contest the zone with some of the Trenchers so no-one scores. Still 2-0 for my opponent.
Cryx Turn 4
Terminus charges Gallant and fails to wreck him only taking out both arms, the Banes finish off 1 of my Stormlances and destroy my objective. Erebus clears the infantry from his zone and he scores again going to 4.
Cygnar Turn 4
I allocate fully to Thorn and Gallant, Thorn charges and leaves Terminus on 10 boxes. Gallant then finishes Terminus off with his Purgation weapon.
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Post by snarlyyow on Apr 29, 2017 19:57:26 GMT
THat's sweet! Keep us informed on how it all goes.
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