mrveux
Lt. Warcaster
Posts: 73
|
Post by mrveux on May 8, 2017 19:20:44 GMT
Hello Fellow Swans,
So I read 'Mark of Caine', promptly painted up my Hellslingers and Ace, took a slapped together list to my local store, lost horribly, and want to give it another shot, because it was so much fun. My general thoughts, after one game, and it was a weird one, against legion packing two ambush units, are as follows:
1. Ace - I can't see myself leaving home without him. Decent tricks, a third dosage of shadow fire, and the ability to keep Caine safe if you've slightly over extended him. 2. Heavy Metal - I think, if you are playing Caine in theme, this is the one to do it. Storm Division will always be good, but doesn't feel like it specifically jives with Caine's playstyle. The Arcane Tempest theme makes me feel like you are really stretching yourself to maybe do what caine does really well, without giving you anything to cover your flaws. 3. Chargers - I can't see myself playing Caine without at least a pair. 4. Hunters - Jury is still out on these. The shots hit super hard on feat and can really punch through some armor, but there is only one shot each for 11 points. But they don't need focus from Caine. Hard to say. 5. Minuteman - I don't know if it's necessary, but it's sure as hell fun, and hits like a truck.
Other people who have played Caine3, what do you think of the Hellslingers? What works for you? What doesn't?
|
|
Torres
Journeyman Warcaster
Posts: 12
|
Post by Torres on May 8, 2017 20:34:29 GMT
I play following list and it's absolutely ideal. 3Caine (Heavy Metal) Squire Ace Hurricane 4x Charger Arlan JWC + Firefly Someone obviously thought that giving Cygnar damage buffs for ranged attacks is a good idea and now we can easily one round colossals from afar. The list plays to all 3Caine's strenghts. I especially love the Hurricane. It not only gives much needed melee/scenario presence and AoE4 but also lots of board control in slams/KDs. Third Allister can literally delete casters/warlocks from existence. His unit and Charger or two are usually enough. There are only two issues with this list: 1. Caine is extremely squishy. Even more so than his previous incarnations because of lack of Teleport/Gatecrash. 2. Fast infantry swarms can overrun it. You should check out olannon's blog as we are playing exact same list and he wrote some sweet reports Courage of Caspia
|
|
mrveux
Lt. Warcaster
Posts: 73
|
Post by mrveux on May 8, 2017 23:20:02 GMT
So what you are telling me is that I should just bite the bullet, and put in my order for the Hurricane/Stormwall kit, and figure out both collossals and magnets? (How the f*** do they work?)
|
|
Torres
Journeyman Warcaster
Posts: 12
|
Post by Torres on May 9, 2017 0:33:53 GMT
I know I love mine but maybe it will not work for you? If you don't like it or don't want to buy it, I would recommend going for Dynamo. It serves similar purpose but you will loose a lot of points and some cool bonuses from theme.
|
|
mrveux
Lt. Warcaster
Posts: 73
|
Post by mrveux on May 9, 2017 1:13:00 GMT
Sorry, it's my weird pop culture references coming out. The 'Magnets, how the f*** do they work' is froma trully abysmal Insane Clown Posse song that might have gotten way to much play in my dorm room in college.
I think the next time I play, I'm going to try out of theme, and then probably pick up the Hurricane/Stormwall kit. I've just told myself I'm not allowed to buy new things until my Centurion, Brickhouse, and my last two Storm Lances. All of which are in some level of completion on my dining room table.
|
|
fryta
Journeyman Warcaster
Posts: 3
|
Post by fryta on May 9, 2017 7:53:56 GMT
I played Caine 3 a lot with different lists, and ended up for now with the same that Torres and Olannon are playing. The skill and attention during the game you have to commit are much bigger than with most casters but it is so rewarding if you manage to apply your feat correctly and kill half of opponents army or his caster
|
|
|
Post by olannon on May 9, 2017 8:07:27 GMT
I played Caine 3 a lot with different lists, and ended up for now with the same that Torres and Olannon are playing. The skill and attention during the game you have to commit are much bigger than with most casters but it is so rewarding if you manage to apply your feat correctly and kill half of opponents army or his caster I shamelessly copied this list, so it's more like I ended up with yours than the other way around
|
|
Torres
Journeyman Warcaster
Posts: 12
|
Post by Torres on May 9, 2017 8:55:16 GMT
I played Caine 3 a lot with different lists, and ended up for now with the same that Torres and Olannon are playing. I thought that your list with two Cyclones and Stormwall was fantastic, especially (but not only) against infantry spam. Four covering fires are very good against swarms and I was considering copying it but in the end I will stick with my six lights Could you tell me why you ended up replacing heavy jacks with more Chargers? I'm curious if we've got same logic behind it.
|
|
|
Post by olannon on May 9, 2017 10:48:09 GMT
Covering Fires tend to be a little catch22 against spammy lists: You have to shoot as much as possible to thin out their numbers and if you don't do that then you don't get covering fires. Don't get me wrong, it's a useful tool, but often times you simply need to pew pew
|
|
Torres
Journeyman Warcaster
Posts: 12
|
Post by Torres on May 9, 2017 11:09:11 GMT
Still, ~19" of no-go for light infantry should be rather nice in SR2017 in some scenarios. But when I compared this to sheer power of multiple Powerful Shots, I gave up on idea. Boosted attacks are needed to trivially kill casters behind cover (11 Rat with 2D6 is not enough sometimes). That was the principle for me when I created this list when 3Caine came out: kill casters/warlocks dead. At first I was looking at some fancy stuff like two Minutemen or couple of Hunters but after a little bit of brainstorming I concluded that all I need are Chargers They are also faster and give me more activations than double Cyclones.
|
|
fryta
Journeyman Warcaster
Posts: 3
|
Post by fryta on May 10, 2017 14:12:40 GMT
Chargers have bigger threat and boosted attacks, so are more reliable in hitting outside feat. Cyclones on the other hand are more survivable due to arm 18. 3 lights have more boxes than 2 heavies tough.
Stormwall also have pod, that helps with scenario and additional inf clearing especially with ff.
|
|
fryta
Journeyman Warcaster
Posts: 3
|
Post by fryta on May 10, 2017 14:18:07 GMT
Also, more and more I think about takking 10 mechanics instead of FF, to have ability to keep jacks working (especially colossal)and have cheap disposable contesting models.
|
|
|
Post by darkangeldentist on May 17, 2017 18:35:51 GMT
I just want to chime in because I got my first game with Caine3 in last night and it impressed me quite a bit with his potential and drawbacks. I'm not doing myself any favours with Caine because I am refusing to use themes. I do not like what theme lists do to the game, so I have chosen not to use them. However I recognise that Caine3 is probably strongest if you play him in theme. That said outside of theme he was impressively fun and potent.
My list was;
Caine3 and the Hellslingers Ace Charger Charger Cyclone Cyclone Dynamo Journeyman warcaster Firefly Arlan Strangewayes
My opponent was running a Lylyth2 list with a blightbringer, bolt thrower and Naga for the battlegroup. He also had striders and warspears both with CAs plus some other support staff and solos.
It was short, Dynamo and the Cyclones shot the blightbringer off the table with feat and Caine killed most of the striders with blast shots and mage sight to see them whilst they hid at the back of a forest. The attrition went so quickly in my favour it seemed unfair but my opponent did have one opportunity (which they did not see) to assassinate Caine following my feat turn. Simply because there was no way to keep Caine outside of Lylyth's personal threat range and apply pressure. There were a couple of lights stood in front of Caine which blocked direct line of sight to him but his bolt thrower (despite crippled mind and body) could have created line of sight to Caine with just a bit of luck. Even with arcane shield a zero camp Caine is uncomfortably possible to assassinate for Lylyth just by herself.
Conclusions are very simple. He can apply punishing ranged superiority and has a really attractive tool kit to problem solve but he, Ryan and Watts are painfully vulnerable making it a very cagey game indeed. I like him and want more games with him. Before I decided to ban myself from theme forces I had been thinking of fielding him in Storm division because stormclads and accumulator really free up his focus load and calamity turns the lightning guns on even more. Storm blades and lances are terrifying ranged threats when you can make them RAT 7-9 and POW 16-18. The feat is cool and actually made his AOE shot type a lot more meaningful than I first thought.
|
|
mrveux
Lt. Warcaster
Posts: 73
|
Post by mrveux on May 17, 2017 18:51:31 GMT
I think this is what I really like about Caine. He's such a glass cannon that it will help me learn how to always keep my caster safe. I've played a lot of Maddox, who is hearty, and Nemo3, who can play really far back, and so I'm looking forward to learning my angles with Caine to be able to play a warcaster upfield but still manage to keep them safe.
...I also plan on dying a lot.
|
|
|
Post by 36Cygnar24Guy36 on May 18, 2017 11:06:34 GMT
I played Caine 3 as one of my pair at the Welsh Masters last weekend, only dropped him twice, but I was very impressed by him. My list was:
Heavy Metal
Caine 3 - Squire - Ace - Thunderhead - Charger - Charger - Charger - Charger - Charger - Charger
Arlan Junior - Firefly
I won one lost one with him, the loss was due to my sloppy positioning and killing Makeda 2s' Krea, which gave her 3 more stay death fury, rather than killing his last 2 ferox which jumped and killed Caine with the help of Rhadeim.
If you play it right the list is near impossible to jam up as long as you layer the jacks correctly, Black penny gets the Synergy up 3 easily, then the chargers at the back can aim for a cheeky boosted rat 11 into melee. If all that does fail an Arcane Shielded T-Head can usually eat a free strike to get a sweet pulse off.
|
|
mrveux
Lt. Warcaster
Posts: 73
|
Post by mrveux on May 18, 2017 12:57:15 GMT
I played Caine 3 as one of my pair at the Welsh Masters last weekend, only dropped him twice, but I was very impressed by him. My list was: Heavy Metal Caine 3 - Squire - Ace - Thunderhead - Charger - Charger - Charger - Charger - Charger - Charger Arlan Junior - Firefly I won one lost one with him, the loss was due to my sloppy positioning and killing Makeda 2s' Krea, which gave her 3 more stay death fury, rather than killing his last 2 ferox which jumped and killed Caine with the help of Rhadeim. If you play it right the list is near impossible to jam up as long as you layer the jacks correctly, Black penny gets the Synergy up 3 easily, then the chargers at the back can aim for a cheeky boosted rat 11 into melee. If all that does fail an Arcane Shielded T-Head can usually eat a free strike to get a sweet pulse off. That's a crazy cool list. How did you deal with the crazy focus demands of all of those jacks? Do you forgo Calamity on Feat Turn? Or is the first boosted shot and the second non boosted shot from the Chargers good enough? I'm just trying to figure out perfect storm allocation on feat turn, you have 6+1+1 (Caine + Squire + Strangewayes), so three for calamity, two for the THead, and 1-2 for chargers? Or is it more like 2 for the THead, load up 4 of the six chargers and camp 1?
|
|
|
Post by 36Cygnar24Guy36 on May 18, 2017 13:30:11 GMT
That's a crazy cool list. How did you deal with the crazy focus demands of all of those jacks? Do you forgo Calamity on Feat Turn? Or is the first boosted shot and the second non boosted shot from the Chargers good enough? I'm just trying to figure out perfect storm allocation on feat turn, you have 6+1+1 (Caine + Squire + Strangewayes), so three for calamity, two for the THead, and 1-2 for chargers? Or is it more like 2 for the THead, load up 4 of the six chargers and camp 1? In both games I managed to get Calamity out before feat turn and then just upkept it, both my opponents on their turn moved to just outside of 18" (charger threat), but that puts them within the 21" threat of Caine to land a Witch Mark, Cast Calamity then Flicker Back. I then protected Caine by running T-Head in front of him (as I said if he gets jammed you can clear him off) The great thing is though not every Charger needs 2 focus, even an unboosted rat 9 pow 15 will still do good work against a lot of targets. Also if your opponent does not have any single tough nuts to crack that you would have to put tons of shots into, you could maybe get away with no Calamity and just use the feat The biggest weakness of the whole thing is Caine, he still dies to a stiff breeze, even with Arcane Shield and camping a focus or two.
|
|
mekame
Journeyman Warcaster
Posts: 40
|
Post by mekame on May 18, 2017 17:01:21 GMT
You all inspired me to try a list which was a close variant of Fryta's last night in a cid match vs some banes, just using a sentinel instead of a firefly to catch a few bullets for Caine if need be.
I have to say, one of the more fun matches I have had in a while! Lots of firepower but balanced by never feeling quite safe. It also really pushed me focus wise since I was casting calamity and mage sight about every turn to get a bead on and crack his troops.
|
|
|
Post by Valentina on Oct 8, 2022 18:40:53 GMT
buy cialis from usa buy cialis in the usa buy generic viagra and cialis online buying generic cialis comprar cialis generico online
|
|